It's got some moments, definitely. Perhaps it could've used a little more humor in the "gory" parts, maybe... Otherwise, some people might get the assumption that this is a reflection of one's sick Vore CP Fantasies... But still pretty good.
Not realy it's a cartoon when so one makes a film they do so to entertain not because they love the themes they protray
I made this for both laughs and horrors to cause shock and a chuckle
it's a Halloween toon ment to scare not all about humor
but still thanks for the review
Alright. I know this will get brought down so much. Hell, even I can't believe I'm making a review like this for a series as awesome as this.
This was kinda disappointing.
I saw that it had some good jokes, some pretty original material that appeared periodically, and plenty of good artists. I noticed that there seemed to be fewer animators involved in this one. I enjoyed that a lot.
On the other hand, after getting hyped up over the other 5, I think it's fair to say I had my hopes pretty high for this installment. To see them slightly let down didn't fare so well with me. :\
All in all, a great collab, worthy of praise. However, I wouldn't go around saying this is the best one.
I look forward to seeing more improvements and great times from this series. :)
Disappointing at best.
I am questioning my sanity right now, I cannot believe I bared through the whole flash.
To begin with, you really need to work on your composition, there is no real drama set up for this, and it all feels like the events are either rushed, or some scenes were just there to make it barely longer, either way, it all feels anticlimactic and boring, however, this is something I could totally overlook, but jesus christ is the animation horrible...You have what's probably the most choppy, unbalanced and ill-formed foreshortening and graphic development I've seen in a long while, or possibly ever in my short life. I never take the words "best", "worst" or "ever" lightly at all when reviewing something, and I think no one who uses them should be able to have the privilege to call themselves a critic, but I feel like a devilish hand just ripped them off my chest and plastered them onto this text box.
In one word, the motion animation was just...repulsive, but I could also go in-depth which only makes me feel worse. Not knowing your limitations is what pretty much ruins this and any other movie, if you can't tinker around with perspective and frame by frame, don't do it. Rule number one of B.A.S.E. jumping, my friend, you may be good, but you can't be good enough to jump without a parachute, and if you do it you'll look like an idiot, a dead idiot, that's why you don't do it. However, you keep trying to switch angles on FXF while you lack the anatomy, perspective and foreshortening skills to do it, so it ends up looking ill-consistent and just ugly. Lack of skill can be cause for it, but it also looks like all you've done for motion animation is rotoscope action anime shows, some of them which already rotoscope martial arts films (e.g. Nahreewtow fight scenes), and you're not even doing it right, so it all looses realism. However, you might not be rotoscoping and only be taking reference from those shows so I won't waste precious bits of data on in-depth and click "Submit Review!"
Good concept, and a beautiful adaptation into the 8-bit genre. Scripting was nice, although a little slow paced. And speaking of scripting: I had a serious issue with one of the "enemy's" scripting in the game. The way it randomly moved about before you come close to it made it more of a stroke of luck to sneak past it. Not to mention it had a higher movement speed than you, which made getting past it a frustrating experience. My suggestion, considering the speed it has, have it move around the top area more, so that by the time you get to it, it's not right in your face, ready to slam down the game over on you. I think considering it's speed, it would definitely keep the challenge of passing it that you were intending.
Needless to say, it's a good game, so I highly recommend it for those who have an open mind to the MLP universe, and a bit of a taste for the creepy and unknown.
Morien's Review of Doom. Or something.
Alright, this is gonna be a lengthy one, for I feel there's a lot to say for this game.
This is the basic outline of what I think makes a game good.
Visuals - how a game looks, usually focusing heavily on artistic design.
Audio - Sound effects and broad use of music that fits the theme.
Gameplay - the feel of the game, as well as how easy/difficult it becomes to maneuver your character.
And most importantly, Creativity - How original your ideas were, and how they would compare to other titles.
Now that we know the outline, let's hit these topics in more detail.
Visual Pros: It's quite nicely made. Interesting use of proportions, and the stage design is quite good. The Ms. Claus character as well as the children were nicely done, and a splendid job on making sure they all weren't just one kid design used over and over. Done by someone who definitely knows how to use pixels.
Visual Cons: While there were nice visuals, there wasn't a whole lot to visualize. Maybe as you progressed through the levels, there'd be a change throughout the whole level, you know? To leave something like a stage as static as that only leads to boredom.
Audio Pros: Nice job on making 8-bit renditions of some classic christmas songs. nice touch for a game like this.
Audio Cons: While you did a great job with the three songs... there's only three songs, and they're quite repetitive. Maybe some more songs would've done nicely with the progression, seeing as the difficulty rises up a notch, why not the music?
Gameplay Pros: For an overused style of control scheme for online games, the mouse and keyboard combo tends to give people the feel as if they were playing something like Team Fortress 2 or something along that genre, therefore being a somewhat effective tool.
Gameplay Cons: Although the mouse and keyboard control scheme is nice, it definitely needed some work. maneuverability was somewhat of a bitch when it came to being surrounded by the enemies. The only thing that balances out and keeps this game from falling flat on it's face is the fact that you could move through your enemies.
Creativity Pros: For a christmas game, it does alright. One of my personal favorites was the actual unmentioned purpose of the tree (the sole source of all your extra weapons). But I'm afraid there's a lot I wanna nitpick about when it comes to creativity.
Creativity Cons: As i played, I saw nothing but cliches left and right. It was almost sickening. A massacre at the North Pole? CLICHE. A dark, gritty christmas story? CLICHE. A bunch of little snobby brats who need to be taught a lesson? CLICHE. And my least favorite one; A large, slow moving enemy that tends to explode into harmful pieces under a certain event? CLICHE. Sadly, Creativity was hit pretty hard in this case. Some of these ARE forgivable, but some other things just make it too much like an attempt to make your own version of somebody's awesome idea (Ooooh, vampires? let's make my own version of them who sparkle in the sun!).
I can forgive the story, but certain elements just frankly pissed me off. Why children? It could've been soulless agents who wanted to ruin christmas for the kids so they can keep focusing on school, or even monsters, but no. You chose children. Some people can tolerate that and see it as "Just a game." But those who tend to be old, and sometimes in a seat of power, get freaked out and concerned for the direction we're going for making games like this.
If there's anything I've outgrown, it's those large exploding enemies that people seem to overuse nowadays. IT DOESN'T SURPRISE US ANYMORE! We see a fat thing walking around in a game (or in real life, if you're an asshole like me), we KNOW it's going to explode. Hell, I'd be satisfied if you used some scrawny emo kid who exploded into dark energy or something! At least I'd be surprised at that point.
So, here's where you stand.
Overall, a very splendid game, but overused elements tend to keep people from second guessing what happens next.
Despite having a few bugs, the game is nice. Good visuals, Decent music, and a good way to play it. What gets you the 10 is the fact when I lured the wolf away (won't tell you how I did it.), he ran backwards the OPPOSITE direction as he wax supposed to go. XD Great job, can't wait for 3.
I leave you alone for a couple years, and I find you again with this? You've brought me the inspiration to keep posting my remixes on the portal. The guitars are great, the transitions are wonderful, and the solo, holy crap, the solo! You've taken a great piece and once again, made it your own. Great job.
Thanks! Don't stop doing what you're doing! \m/
Hate me if you want, but here goes nothing...
You've got something going on here, but it doesn't quite hold as well as other variations of this piece. It would seem to be off-beat, but I'm willing to bet that it's not the artist's fault, so to say, but the "instrument". Honestly, I had my hopes up at the intro, but as the rest of the song rolled along, it lost it's power that the intro hit me with.
Also, the bass pedal disappeared. and the drum beat started clashing with the song. The final part where you combined two parts of the songs didn't get you far either, I'm afraid.
Some work needs to be done here if you want this to have some HONEST reviews on this song, and not just the ass-kissings of your fans based on your previous works. Not that it's your fault people resort to that.
Quite nicely done
I specifically loved the percussion. It really specified the genre in my opinion. If there was anything I could ask to change, I'd say that try to make it have a bit more... power. Either it starts small and continues to rise in it's delivery, The original song (being like most rock songs) had a performance style made to grab hold of the listener and never let go. I love what you have right now, but by making it have a strong, confident feel to it, This could be even more awesome.
Thanks for the review and tips, it does lack a little climax>>
The only part that really breaks it up is the piano part.
Good, but I'm suspicious...
Why do I get the feeling a hacker is involved somehow? And when you look at the Sonichu picture (which is also conveniently placed on the front page), You get very close to the same description? Either intentional, or security might wanna step it up. Meh...
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